Cardboard arcade project
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Generate concepts
Develop a solution
construct and test prototype
evaluate solution
Ryan and I didn't have too many modifications or changes from our first sketch. One of the two we had was instead of only putting one cardboard person on one side of the rod we put two. we did this to make it easer and more efficient for the players to hit the ball. the second was making the bottom of the game flat. originally we had thought of having a hard flat material cover the bottom, but then we found out that we could cut the flaps of the box out with out damaging the box. this made a perfectly flat bottom and made it easy and saved time
present solution
![Picture](https://www.editmysite.com/editor/images/na.png)
I think Ryan and I worked very well together as a team. We had fun doing the project but still did a lot of hard work and finished on time. Also our communication was very good, for example if I had trouble with something I was comfortable asking him for help and we thought of ideas and used the best one to create "the best" cardboard arcade game ever. We went through the first three steps of the design process very quickly. The first step was pretty much done for us so we went right to the second step, we researched and came up with 10 ideas. We quickly narrowed it down to 4 ideas that would work the best for us and put it into our decision matrix and chose foosball. then we decided how it was going to look and sketched it. Finally we got to build it we selected a box and got to work. We ran into several minor problems but ended up with a working playable foosball table that we tested and it worked great. The only thing I would do differently is I would make a better supply list and get them as soon as possible because we don't have a lot of time.